HomeGay Games Valencia Game Rules

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Game Rules

Gay Games Logo Valencia Gay Games XII 2026

Game Rules

Timing of Games

  • Two twenty (20) minute halves
  • Continuously running clock except for:
    • Timeouts called by either team or the referees
    • Stoppage of play due to injury
    • Game Clock will stop on all made baskets, violations, and/or fouls in the last two (2) minutes of regulation in the 2nd half and last one (1) minute of overtime when teams are within 12 points
    • A division and B division Semi-Finals and Finals games are fully timed, stopped clock
  • Overtime periods:
    • First overtime period will be for a total of three (3) minutes with a continuously running clock except for the last one (1) minute of the period
    • Subsequent overtime periods will be for a total of one (1) minute. Game Clock will stop on all made baskets, violations, and/or fouls
      A division and B division Semi-Finals and Finals overtime periods are fully timed, stopped clock

 

Time-Outs

  • Each team will be allocated two (2) – 45 second- timeouts per half with no carry over
  • Each team will be allocated one (1) – 45 second- timeout for each overtime period with no carry over
  • Teams may advance the ball to mid court after a timeout in the last two minutes of regulation and last minute of any overtime periods

 

Fouls

  • A player who obtains their SIXTH (6th) foul during the course of the game will be eliminated from further play during that game
  • All technical fouls will count as a personal foul
  • Two technical fouls in one game will disqualify a player

 

Free Throws

  • The number of players allowed to line up for Free Throws: 2 offensive, 4 defensive
  • One-and-one bonus free throw will be awarded when a team is assessed its seventh (7) and two (2) free throws on the tenth (10) subsequent team foul per half (Team fouls will include all personal and technical fouls)
  • Team fouls carry over into overtime
  • Two (2) free throws will be awarded for all technical fouls. The game will continue from
    the point of interruption

 

Technical Fouls, Unsportsmanlike Conduct, Ejections

  • Technical Fouls will be assessed for the following:
    • Flagrant fouls
    • Abusive language or unsportsmanlike conduct towards a referee, tournament organizer, team member, or opposing team member
    • Slamming the ball or throwing other equipment
  • Ejection from the game will result from the following:

 

Forfeits

  • Games will start at the later of: scheduled game time or 5 minutes immediately following the conclusion of the previous game. Teams must have a minimum of four (4) players to begin a game. If a team doesn’t have 4 players at the scheduled start, the clock will run, for every minute that runs off the clock the opposing team receives 2 points. Any game cannot continue with less than four (4) players.

 

Additional Rules

  • Three-Point Field Goal Distance: 6.75m
  • There will be a jump ball to start the game and to start any overtime periods
  • Possession: There will be NO jump balls. “Arrow of possession” will be in operation
  • Captains are responsible for team communication with referees, including dispute resolution

Timing of Games

  • Two twenty (20) minute halves
  • Continuously running clock except for:
    • Timeouts called by either team or the referees
    • Stoppage of play due to injury
    • Game Clock will stop on all made baskets, violations, and/or fouls in the last two (2) minutes of regulation in the 2nd half and last one (1) minute of overtime when teams are within 12 points
    • A division and B division Semi-Finals and Finals games are fully timed, stopped clock
  • Overtime periods:
    • First overtime period will be for a total of three (3) minutes with a continuously running clock except for the last one (1) minute of the period
    • Subsequent overtime periods will be for a total of one (1) minute. Game Clock will stop on all made baskets, violations, and/or fouls
      A division and B division Semi-Finals and Finals overtime periods are fully timed, stopped clock

 

Time-Outs

  • Each team will be allocated two (2) – 45 second- timeouts per half with no carry over
  • Each team will be allocated one (1) – 45 second- timeout for each overtime period with no carry over
  • Teams may advance the ball to mid court after a timeout in the last two minutes of regulation and last minute of any overtime periods

 

Fouls

  • A player who obtains their SIXTH (6th) foul during the course of the game will be eliminated from further play during that game
  • All technical fouls will count as a personal foul
  • Two technical fouls in one game will disqualify a player

 

Free Throws

  • The number of players allowed to line up for Free Throws: 2 offensive, 4 defensive
  • One-and-one bonus free throw will be awarded when a team is assessed its seventh (7) and two (2) free throws on the tenth (10) subsequent team foul per half (Team fouls will include all personal and technical fouls)
  • Team fouls carry over into overtime
  • Two (2) free throws will be awarded for all technical fouls. The game will continue from
    the point of interruption

 

Technical Fouls, Unsportsmanlike Conduct, Ejections

  • Technical Fouls will be assessed for the following:
    • Flagrant fouls
    • Abusive language or unsportsmanlike conduct towards a referee, tournament organizer, team member, or opposing team member
    • Slamming the ball or throwing other equipment
  • Ejection from the game will result from the following:
  • Two technical fouls in one game
  • Violations of the Code of Conduct

 

Forfeits

  • Games will start at the later of: scheduled game time or 5 minutes immediately following the conclusion of the previous game. Teams must have a minimum of four (4) players to begin a game. If a team doesn’t have 4 players at the scheduled start, the clock will run, for every minute that runs off the clock the opposing team receives 2 points. Any game cannot continue with less than four (4) players.

 

Additional Rules

  • Three-Point Field Goal Distance: 6.75m
  • There will be a jump ball to start the game and to start any overtime periods
  • Possession: There will be NO jump balls. “Arrow of possession” will be in operation
  • Captains are responsible for team communication with referees, including dispute resolution
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